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Workshops for Community Groups


We are the community at large. If there is even one citizen with a gambling problem, it affects everyone in our community. Educating employers, workers, co-workers, players, youth, seniors and families about problem gambling risk factors and the inherent dangers and addictive potential of gambling, especially electronic gaming machines, is a step towards prevention and a safer, healthier community.


As the gaming industry has expanded throughout Canada, the gross annual revenue has steadily increased. Gross gambling revenue is the amount wagered minus the winnings returned to players, a true measure of the economic value of gambling. Gross gambling revenue is the figure used to determine what a casino, racetrack, lottery or other gaming operation earns before taxes, salaries and other expenses are paid - the equivalent of 'sales,' not 'profit.' In Canada, the gross gambling revenue was in excess of $14 billion in 2002 and gross revenues from Ontario’s casinos/racinos (racetracks with slot machines) were in excess of $3.3 billion. The average slot machine in Ontario earned gross revenues of $344/day in 2002 (KPMG, Canadian Gaming Industry Highlights, 2003).

While gambling generates economic benefits like new jobs, higher wages for local workers and increased tax revenues for local governments, there is no question that it also carries certain costs, including problem gambling. Studies have shown that the prevalence of problem gambling dramatically increases in the vicinity of new casinos to at least double the rates of those before the casino opened. And, casinos basically receive about 80% of their revenues from slot machines. The increase is due to the fact that as more are exposed to gambling and access to gambling becomes easier, more become addicted.

Certain groups in society are naturally more at risk than others, such as youth and seniors and those with substance abuse problems or other psychiatric or emotional disorders. However, recent research has found that a minimum of 20% of problem gamblers didn't have pre-existing problems before taking up gambling. Problem gambling is not simply about messed-up people running into problems, anyone can be vulnerable depending on situational and life circumstances. Addiction to slot machines, electronic gambling machines (EGMs) and other games no doubt results from an integrated mix of situational and structural characteristics of the games, biological, psychosocial or genetic predispositions and the interaction between the player and the games. Myths about slot machines and other games exacerbate these risk factors. However, concealed structural characteristics of EGMs may in themselves be potent enough to cause problems even if a player lacks pre-existing biological, psychosocial or genetic predispositions (Horbay, Turner, 2003, in review). Though most people who play slot machines will not become addicted, most who play may unknowingly be at risk due to these fluctuating biological, psychosocial or genetic predispositions, and especially the undisclosed game attributes with their highly addictive properties and potential. There needs to be clear warnings about risks and the games.

The Need for Warnings, Prevention & Education

As the gaming industry has expanded the social impacts have often been ignored by governments and gaming operators in their never-ending quest for more revenues. Government funded organizations are increasing being placed in conflicts-of-interest when their funding comes directly or indirectly from gaming revenues. It's impossible to advocate when you have a mandate of "neutrality". This has caused a subtle degradation and in their ability to adequately implement prevention initiatives. Government policies on gaming expansion often over-ride the need for prevention lest attention be drawn to primary risk factors inherent in the games and their advertising. This has resulted in increased risks and a dramatic "information vacuum" in communities where gambling is expanding but the public's awareness of the known risks and how the games work have not. This workshop is intended to empower community groups who have a vested interest in protecting citizens from the known and foreseeable harm of gambling expansion. This workshop will provide participants with a wealth of information to better make informed choices about gambling and better advocate for community and player protection.

Everyone has a right to be informed of the known risks and know how the games work.

Game Planit is available to assist your group in developing workshops that fit your needs, values and goals.

Community groups can easily recover the cost of this workshop, and actually generate needed revenues by charging admission slightly higher than the per participant cost.

Cost: $500/workshop (maximum up to 25 participants) plus $15/participant, (covers participants' materials), plus applicable taxes. Customized workshops also available.

Call now to book your workshop:

519-846-1905

Safe@play™ - The Standard of Excellence for Player Protection.


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